UX resources
Free UX Learning: You don't need paid courses to start. Master the fundamentals with NN/g, find inspiration on Mobbin, and practice in the Figma Community. Start your journey for $0 today.
Free UX Learning: You don't need paid courses to start. Master the fundamentals with NN/g, find inspiration on Mobbin, and practice in the Figma Community. Start your journey for $0 today.
UX Check — Swiggy: Swiggy is fast and reliable, but faces a major trade-off: Engagement vs. Clarity. Does the app help you decide faster or just make you think longer?
Timeless UI: Master the 05 UI patterns that always work. Focus on clarity, hierarchy, and familiar patterns to ensure your design is intuitive, regardless of current trends. Timeless UI beats trendy UI.
Mobile UI Strategy: Stop crowding the screen. Most mobile mistakes are avoidable if you design for thumbs, prioritize white space, and make critical actions visible. Good mobile UI handles interruptions and guides users effortlessly.
The Biggest UX Myth: Great ideas aren't enough. Apps don't fail because the idea is bad; they fail because the UX is poor. Success equals the user's ability to reach their goal effortlessly.
UX Heuristics Simplified: Heuristics are just UX shortcuts based on common sense. Prioritize visibility, consistency, and error prevention to create intuitive designs.
Recruiters are tired of seeing portfolios filled with nothing but "pretty screens". If you want to stand out, your case study needs to move beyond aesthetics and tell a story of problem, thinking, and impact.
The UX Mindset: Thinking like a designer is about starting with questions, not screens. Focus on reducing cognitive load and solving the "Why" before you ever touch the "How."
UX Starter Kit: You don't need 100 tools; you need the right 3: Figma, Maze, and Notion. Tools change, but thinking doesn't. Master your mind first.
UX Journey Lessons: Nobody becomes a designer without scars. Stop focusing on visuals and start solving problems—because good UX is invisible. ✨
The 5-Second Test: An attitudinal research method where participants view a design for 5 seconds to capture immediate reactions and evaluate aesthetic quality. Clarity is key!
App Failure Truth: Great ideas don't fail; poor user experience does. Apps fail due to too many features, confusing navigation, or no real user problem solved.