A fork. A pipe. A thingamabob. A thingamajig.
Ariel wanted everything in her collection. And sometimes, product teams fall into the same trap.
One more button. One more filter. One more option. One more call to action.
Each addition might seem harmless on its own. But when they all compete for space on the same screen, the experience can quickly become overwhelming.
The Feature Overload Problem
Imagine a simple user journey:
Before: Search → Select → Continue
Now imagine adding filters, sorting, comparisons, saving, sharing, previews, and customisation.
After: Search → Filter → Sort → Compare → Save → Share → Preview → Customise → Continue
More choices may sound helpful, but users can end up wondering what they’re supposed to do next.
The problem isn’t that these features are inherently bad. It’s that every additional element competes for the user’s attention, mental effort, decision time, and focus.
A screen can be feature-rich and still deliver a poor experience.
Users Experience the Whole Interface
Designers and product teams often evaluate features individually.
One more feature doesn’t look like much. One more addition seems reasonable.
But users don’t experience features in isolation. They experience the entire interface as they try to accomplish a task.
When too many elements compete for attention, the primary action can become harder to identify. The interface may offer more possibilities while making the experience less clear.
The goal isn’t to remove every secondary feature. It’s to ensure each feature has a purpose and a suitable place.
Ask Better Questions Before Adding Features
Instead of asking, “Can we add this?”, ask:
1. What problem does this solve?
Identify the user problem behind the proposed feature. If the problem isn’t clear, the feature’s value may not be clear either.
2. Who needs it?
Understand which users will benefit from the feature rather than assuming everyone needs it.
3. When do users need it?
A useful feature can still create friction if it appears at the wrong moment.
4. Does it belong on this screen?
Consider whether the feature supports the screen’s primary purpose or distracts from it.
5. What happens if we don’t add it?
Evaluate whether the feature is essential, helpful, or unnecessary before committing to it.
These questions help teams make more intentional product decisions.
Use the One-More-Feature Test
Before adding another element, ask whether it helps users complete their primary task.
- If yes: Find the right place for it.
- If no: Consider leaving it out.
- If it’s useful but secondary: Avoid letting it compete with the primary action.
This doesn’t mean every interface should be minimal at all costs. It means every element should earn its place.
The Real Lesson: Design an Experience
Ariel wanted everything in her collection. Your interface doesn’t need everything on one screen.
Good UX isn’t about showing users everything you can build. It’s about showing them what they need, when they need it.
The next time someone suggests adding one more feature, pause and ask what problem it solves.
Because sometimes, the best feature is the one you decide not to add.
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